A collection of marketing images, UI elements, and worldbuilding created for The Elder Scrolls Online.
Puzzle map created in Unreal Engine where the player can reverse the direction of gravity in order to progress.
Environment structures and props with an abandoned mine theme created for use in Unreal Engine.
Mechanical arms piece together a music box as part of a music video collaboration project.
A series of outdoor locations created in 3D Studio Max for a point-and-click adventure game.
An experiment in creating an open environment that relies on V-Ray to create the sky, fog, and atmosphere.
The final result of an assignment where the goal was to create a realistic render of an interior location using only spline modeling.
A project I was given while in college to display a slowly changing environment with a camera pan.
Using cell shaders to create a cartoonish 3D environment for animating a 2D character to interact with.
An interior location created in Unreal using alembics to animate complex geometry in real-time.
Assortment of architectural renderings, both interior and exterior, that I created during my time working as a freelance artist.
Sometimes, when I see something pretty, I happen have a camera on me, and so I take a picture of it.
Life drawings, people studies, and random doodles from my sketchbook.
An app that allows you to customize a Dodge-Chrysler vehicle in many ways, from paint color, to cab size, to accessories.
Short animated clips showcasing vehicle safety and comfort features to potential customers.