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  • The Elder Scrolls Online

    A collection of marketing images, UI elements, and worldbuilding created for The Elder Scrolls Online.

  • Shishi-Odishi

    Puzzle map created in Unreal Engine where the player can reverse the direction of gravity in order to progress.

  • Abandoned Mine

    Environment structures and props with an abandoned mine theme created for use in Unreal Engine.

  • Music Box

    Mechanical arms piece together a music box as part of a music video collaboration project.

  • Island

    A series of outdoor locations created in 3D Studio Max for a point-and-click adventure game.

  • Frozen Lake

    An experiment in creating an open environment that relies on V-Ray to create the sky, fog, and atmosphere.

  • Boiler Room

    The final result of an assignment where the goal was to create a realistic render of an interior location using only spline modeling.

  • Stairwell

    A project I was given while in college to display a slowly changing environment with a camera pan.

  • Run

    Using cell shaders to create a cartoonish 3D environment for animating a 2D character to interact with.

  • Sunflower

    An interior location created in Unreal using alembics to animate complex geometry in real-time.

  • Architectural Visualizations

    Assortment of architectural renderings, both interior and exterior, that I created during my time working as a freelance artist.

  • Photography

    Sometimes, when I see something pretty, I happen have a camera on me, and so I take a picture of it.

  • Sketches

    Life drawings, people studies, and random doodles from my sketchbook.

  • Nextgen

    An app that allows you to customize a Dodge-Chrysler vehicle in many ways, from paint color, to cab size, to accessories.

  • Feature Animations

    Short animated clips showcasing vehicle safety and comfort features to potential customers.

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