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The Elder Scrolls Online
A collection of marketing images, UI elements, and worldbuilding created for The Elder Scrolls Online.
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Shishi-Odishi
Puzzle map created in Unreal Engine where the player can reverse the direction of gravity in order to progress.
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Abandoned Mine
Environment structures and props with an abandoned mine theme created for use in Unreal Engine.
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Music Box
Mechanical arms piece together a music box as part of a music video collaboration project.
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Island
A series of outdoor locations created in 3D Studio Max for a point-and-click adventure game.
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Frozen Lake
An experiment in creating an open environment that relies on V-Ray to create the sky, fog, and atmosphere.
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Boiler Room
The final result of an assignment where the goal was to create a realistic render of an interior location using only spline modeling.
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Stairwell
A project I was given while in college to display a slowly changing environment with a camera pan.
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Run
Using cell shaders to create a cartoonish 3D environment for animating a 2D character to interact with.
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Sunflower
An interior location created in Unreal using alembics to animate complex geometry in real-time.
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Architectural Visualizations
Assortment of architectural renderings, both interior and exterior, that I created during my time working as a freelance artist.
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Photography
Sometimes, when I see something pretty, I happen have a camera on me, and so I take a picture of it.
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Sketches
Life drawings, people studies, and random doodles from my sketchbook.
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Nextgen
An app that allows you to customize a Dodge-Chrysler vehicle in many ways, from paint color, to cab size, to accessories.
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Feature Animations
Short animated clips showcasing vehicle safety and comfort features to potential customers.